Paraverse and KMAX Unlock All-in-One Desktop Virtual Reality in Education

Sep 1
In today’s era, when “life and learning are intertwined,” the evolution of education is heavily dependent on technology as the underlying power behind educational shifts. With the growing demand for immersive and interactive learning encounters and the advancements in #XR hardware, #CloudComputing, #3DEngines, and real-time cloud rendering, education is venturing into the realm of the #Metaverse, merging virtual and physical aspects. This has opened doors for the development of integrated and collaborative #VirtualReality Teaching Platforms, propelling education to unexplored horizons.

KMAX (科駿), also known as Jiangxi KMAX Industrial Co., Ltd., is a prominent company at the forefront of the digital economy sector with a focus on Virtual Reality + Education. Over the years, KMAX has gained a reputation as a nationwide virtual simulation training base through its commitment to the educational field. They have achieved great success by integrating virtual reality hardware and software, technology, markets, and channels to form an entire ecosystem for virtual simulation training.

Revolutionizing Education: An Immersive Learning Experience with All-in-One Desktop Virtual Reality

KMAX has joined forces with Paraverse to achieve seamless management and efficient resource distribution of XR applications and educational content. By harnessing the power of Paraverse’s cutting-edge cloud rendering solution, they have collaboratively created a suite of specialized cloud platform tools designed exclusively for the education sector. These versatile tools cater to a diverse array of practical professional courses, including mechanical engineering, electrical engineering, automobiles, and rail transportation. Through the use of #3D and #XRTechnologies, educators can seamlessly incorporate virtual simulations and interactive teaching resources into their lessons. This innovative approach allows teachers to effectively cover over 85% of the fundamental knowledge necessary for basic professional courses in vocational colleges and applied undergraduate institutions.

This innovative approach enables a seamless online learning experience, fostering a lightweight shared #LearningMode. It has seen a tremendous amount of success, being adopted by various educational institutions such as Hubei Three Gorges Polytechnic (湖北三峽職業技術學院), Chengdu Vocational and Technical College (成都職業技術學院), Anhui Technical College Of Mechanical and Electrical Engineering (安徽機電職業技術學院), Chongqing Vocational Institute of Engineering (重慶工程職業技術學院), Wuhan Institute of Shipbuilding Technology (武漢船舶職業技術學院), Henan Polytechnic Institute (河南工業職業技術學院) and Chongqing Medical and Pharmaceutical College (重慶醫藥高等專科學校). This underscores the importance of education as a doorway to understanding the meta-universe concept and its significance. In addition, the practical implementation of virtual simulation has proven to be fundamental in advancing and modernizing #Education.

Real-time Cloud Rendering Technology Elevates Education to New Heights
Exploration of virtual simulation courses, which combine virtual reality technology with educational content, has been a focus of the education sector for a number of years.

For virtual simulation VR courses to run properly, computers with a high-end #GPU are necessary. In addition, there must be separate teaching resources allocated to each computer. The IT and teaching resources of each classroom must be monitored and managed on an individual basis, which is inefficient and costly.

KMAX has thoroughly evaluated various possibilities in order to tackle these problems. Consequently, they have decided that real-time cloud rendering technology is the most applicable solution for making their virtual simulation courses available to everyone. This pioneering technique not only amplifies #GPUComputing proficiency but also guarantees that teaching resources are used in an effective way in all classrooms.
A cloud-based system should be built to conduct real-time cloud rendering in virtual reality. This will allow for unified control, operation and use of all course materials and IT assets. It will also enable lightweight terminal usage and will address the problem of fragmentation in #XRCourse resources.

KMAX has established a technical collaboration with Paraverse, leveraging the capabilities of Lark Nest. This advanced cloud rendering solution merges the hardware and software from Paraverse without a hitch. This modern technology permits users to run virtual reality simulations on the cloud with real-time rendering capabilities. Through the power of network connectivity, users can enjoy a truly immersive and interactive three-dimensional experimental environment on any type of terminal. Notably, KMAX’s desktop VR terminals offer excellent performance for these experiments. The network-based delivery of this experimental journey ensures compatibility with a variety of devices while providing the best performance on KMAX’s desktop VR terminals.

LarkNest, Dedicated GPU Server for Real-time Cloud Rendering Solution
KMAX can take advantage of cost and efficiency benefits when they create a comprehensive solution for VR education with LarkNest, due to its optimal price/performance ratio. It is designed with 8 CPUs and 8 GPUs, allowing it to manage graphics and numerical simulations at the same time. It also offers a remarkable concurrence capability of 50+ on a single unit and can maximize GPU utilization rate. Experience the Power of Real-time Cloud Rendering with LarkNest – Optimized for Unrivaled GPU Performance!

Scene of the KMAX Desktop XR Practical Training Classroom (1)
Scene of the KMAX Desktop XR Practical Training Classroom (2)

KMAX has a unique technical approach when it comes to application terminals. Compared to the standard split and all-in-one VR HMDs, many organizations, universities, and colleges opt for an #ImmersiveVR classroom with VR headsets. This method presents a few advantages over wearing headsets, such as a lower operation threshold, less frequent charging, lighter weight, and less maintenance. Even with this difference, KMAX is still able to give a full immersive experience. This is made possible through a 3D spatial position interactive wireless transmission pen in combination with desktop VR equipment. This makes teaching easier while also decreasing input costs.

The international market has validated the capability of real-time cloud rendering technology and the integration solution for desktop VR education. This education technology, with a cost of tens of thousands of dollars per unit, has been successfully established in approximately 20,000 educational institutions overseas, signifying its first meaningful implementation.

Nowadays, cloud rendering technology has become prevalent in advanced educational scenarios, and Virtual Simulation Experimental Teaching Systems are enabled by Paraverse. XR experimental teaching has become an integral part of modern educational teaching.

Real-time cloud rendering solutions have made it possible for students to access virtual simulation VR experimental courses at any location. This development in educational technology overcomes the restrictions of closed educational resources, limited cross-domain capability, inefficient resource usage, and the safeguarding of intellectual property rights. Furthermore, it strengthens students’ experimental aptitudes, stimulates their innovative capabilities, and aids their overall growth and utilization. This advancement not only solves the challenges present in the educational domain but also allows students to complete experiments no matter where they have a network connection, thus providing a more thorough and enriched educational experience.

Technology Architecture of Real-time Cloud Rendering Solution

Three types of virtual simulation experimental teaching systems can be identified: B/S-type, C/S-type, and Cloud VR-type. Real-time cloud rendering technology has made a major impact on these systems, allowing all the teaching resources to be operated and displayed on the cloud in real-time. This has led to cross-platform and cross-terminal compatibility, along with the introduction of an online teaching mode that promotes open sharing, centralized management, multi-access, and simple operation. This revolutionary technology has been implemented into these 3 types of virtual stimulation systems, revolutionizing education through virtual simulations.

1. B/S-type Virtual Simulation Experimental Teaching System
The B/S-type virtual simulation teaching system, which is based on the Browser/Server structure, is a web-based platform for conducting virtual experiments. Utilizing the capabilities of WebGL, the architecture surpasses the impediments of regular virtual simulation classrooms. This results in web page access, simplifies the building of B/S architecture indexes and boosts flexibility and convenience.

1. C/S-type Virtual Simulation Experimental Teaching System
The C/S-type virtual simulation experimental teaching system is an educational platform that is built on a Client/Server architecture. By incorporating client software, this architecture provides more interactive interfaces and advanced features, enabling faster and more stable transmission of experimental data.

In contrast to the B/S-type system, the C/S-type system necessitates more powerful computers. By utilizing real-time cloud rendering technology, the desktop-level virtual simulation teaching system of the C/S-type can convert into a B/S-type system, enabling us to benefit from the high precision visuals and plentiful course content of the C/S-type while taking into account the lightweight nature of browsers in the B/S architecture. This decision helps to avoid the restrictions of software resource packages and course accuracy imposed by the B/S architecture.

1. Cloud VR-type Virtual Simulation Experimental Teaching System
KMAX’s desktop XR solutions utilize a cloud VR experimental teaching system in order to meet the technological requirements of terminal devices, such as VR headsets. This system can quickly transform devices into applicable all-in-one VR machines and offers high levels of interaction and reality for students to gain a deeper understanding of the principles of experimentation and the skills necessary for operational tasks. Real-time cloud rendering technology aids in this process.

Paraverse Empowers All-in-One Desktop Virtual Reality – The Future of Immersive Education
As a leading provider of international real-time cloud rendering services, Paraverse is devoted to delivering customers dependable, hassle-free, and effective real-time cloud rendering deployment solutions.

Paraverse has been involved in multiple national virtual simulation teaching projects and has docked with more than 10 Virtual Simulation Management Platforms, including the mainstream platforms of KMAX (科駿), Rainier (润尼尔), Oubeier Software Technology (欧倍尔), Hengdian (恒点), GDI (曼恒數字), Keming Digital (科明數碼) and so on. This truly helps our educational industry partners in their application of technology in teaching activities and in the development of virtual simulation education and the cultivation of digital talent.

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