LarkXR Universal VR Client: One App Powers All Headsets with Hand Gesture & Controller Modes

Paraverse LarkXR VR Client App IG

LarkXR Universal VR Client
One App Powers All Headsets with Hand Gesture & Controller Modes

LarkXR Universal VR Streaming Client is now available—a Single Client App that delivers cloud-streamed VR applications across Meta Quest, PICO, Play for Dream, and other OpenXR-compliant standalone headsets. Previously, system differences across VR brands required dedicated apps with separate versions and installation processes, creating real barriers for developers and teams.

Universal Deployment Breakthrough

Paraverse has bridged the underlying systems of mainstream VR devices like Quest, PICO and Play for Dream, delivering an intuitive universal VR streaming client. Developers now deploy one single client app for unified installation and management across major standalone VR headsets—eliminating multi-app hassles, accelerating enterprise project delivery, and simplifying mixed-device scaling.

Dual Interaction: Hand Gesture + Controller

LarkXR builds on proven controller operation with a new hand gesture operation module. This reduces developers’ adaptation costs while providing end users with richer interaction choices, perfecting the cloud VR experience.

Update Highlights

1. Universal VR Streaming Client App Compatibility

  • Built on the OpenXR protocol and rigorously tested with Quest, PICO, and Play for Dream headsets.
  • Supports all devices using standard OpenXR interfaces and Runtime environments.
  • Dramatically enhances LarkXR’s overall system universality and ease of integration for developers.

2. Hand Gesture Operation Support

  • Loads XR_EXT_hand_tracking OpenXR extension; dynamically detects gesture vs. controller input.
  • Gesture Guide: Thumb and index finger pinch confirms selections (single pinch) or enters cloud apps (double quick pinch). A pinch and circle motion returns to the main menu.
  • Smart Fallback: When cloud apps lack gesture extension support, LarkXR simulates hand data as controller input (pinch = trigger press).
  • Note: Unreal Engine developers can use the open-source FSOpenXRHandTracking plugin to access hand pose data.
Download LarkXR Universal VR Client 

About Paraverse Technology

Paraverse Technology, as one of the first teams in the industry to productize real‑time cloud XR streaming, has continuously deepened its technical foundations and solved complex challenges, setting benchmarks for enterprise XR. We own core intellectual property based on the OpenXR protocol and OpenXR Runtime, and we follow a clear product philosophy: strong compatibility across heterogeneous environments, universal support for multiple terminals, loose coupling between applications and devices, and tools that make developers’ work easier.
 
LarkXR is Paraverse’s Self‑Developed, Enterprise‑Grade Cloud XR Streaming Technology, widely adopted across industries. It is built on a Cloud–Network–Terminal–PaaS architecture, covering the full path from data center to end devices:
 
  • Cross‑Platform: Supports Windows, Linux, macOS, Android, iOS, and Web, as well as domestic operating systems, CPUs, databases, and GPUs.
  • Pan‑Terminal: Supports PCs, mobile phones, tablets, central control systems, 8K large screens, and XR wearables, including VR/AR/MR headsets, with outstanding scalability.
  • Flexible Delivery: Covers the full application lifecycle from early testing, through deployment, to operations and maintenance, with multiple delivery options such as pure software licenses, all-in-one machines, and managed services.

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