Effortless User Experience. Immersive Quality.
High Capability. Ultra-Low Latency. Advanced Network Transmission. Efficient GPU Utilization
Industry-Specific Scene Development. Zero Code Deployment. Multi-Terminal Capability. Extensive SDK / API / Plug-Ins.
Zero Cost In Testing & Research. Flexible Delivery Modes Per Subscription or Usage Basis Even Per Minutes!
Multi-GPU Resource Pooling Allocation, Utilization and Acceleration. Ultra-Infra Dynamic Scheduling.
Ultra-Low Streaming Latency <30ms. Dynamic Bitrate. Efficient Decoding. Browser Native H265.
Zero-Code Deployment. Out-of-the-box Feature.
Regardless of Private Cloud, Public Cloud or Edge Cloud.
Full-Stack Repository. Rich API / SDK for 2nd Development Support. Diverse Industry Scene. Rapid Integration
20K+ Sessions. 50M+ Mins of Stable Operation.
High-Precision Content and Application. Seamless Compatibility. SR/VR/AR/MR. All Terminals. All Engines. Compatible With Computers, Smartphones, Tablets, Holographic, Support Unity, Unreal Engine, CryEngine, Unigine, and OSG. (+Logos)
Flexible Delivery Mode - Subscription or Usage Basis Even Per Minutes!
Engineered with advanced technical prowess and industry-leading insights, LarkXR revolutionizes the way we interact with digital parallel worlds, from powerful GPU Resource Pooling and Network Transmission Optimization to seamless Multi-terminal Access and our pioneering 3D XR Streaming Platform.
Simulation | Digital Twin | 3D Virtualization | Metaverse Entertainment | Digital Human | 3D e-Commerce…more
3D Asset Provider
3D Capability Provider
3D Application Developer
Cloud-Native Development Framework
Secondary Development
Athena
GPU Resourcing
Pooling
Hermes
Network
Transmission
Apollo
Cloud XR
Client Access
Gaea
3D XR Streaming
Platform
3D Asset Exchange
Transaction & Circulation Management
Lark Nest
GPU Server
Lark Pub
GPU Edge Cloud Platform
Lark Network
Decentralized Rendering Network
Cloud Infra
Resolution
FPS
Dynamic Bitrate
Latency
GPU Support
All Device
All OS
All Engine
Cross Format
High Fidelity
API
SDK
Rigid
High
High
Ultra - Low
vGPU
Cross Cloud
High
High
Ultra - Low
Cross Cloud
High
High
Ultra - Low
Cross Cloud Deployment
2K - 8K
60 - 120 FPS
2 Mbps - 100 Mpbs
< 30 ms
Multi-GPU Resource Pooling
For 2nd Development
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